
Elephant
Huge beast · CR 4 · 1,100 XP
12 AC · 76 HP
Roll the Elephant
Press a roll button. The dice land here.
Stat block
- Type
- Huge beast, unaligned
- Armor Class
- 12
- Hit Points
- 76 (8d12 + 24)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 9 | 17 | 3 | 11 | 6 |
Elephant odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Gore (+8) | 85% 13.2 dmg | 75% 11.7 dmg | 70% 11 dmg | 65% 10.2 dmg | 55% 8.7 dmg | 45% 7.2 dmg |
| Full turn (2 attacks) | 26.4 dmg | 23.4 dmg | 21.9 dmg | 20.4 dmg | 17.4 dmg | 14.4 dmg |
Elephant hit points
The stat block uses the average, 76. Rolled, 8d12 + 24 lands anywhere from 32 to 120.
| Hit points | Chance |
|---|---|
| 54 or more | 99% |
| 76 or more | 52% |
| 98 or more | 1% |
| 111 or more | <1% |
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 () Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 () Bludgeoning damage. Success: Half damage.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Ettin
Ghost
Guard Captain
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
Succubus
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.