Elephant

Elephant

Huge beast · CR 4 · 1,100 XP

12 AC · 76 HP

Roll the Elephant

Gore

Press a roll button. The dice land here.

Stat block

Type
Huge beast, unaligned
Armor Class
12
Hit Points
76 (8d12 + 24)
Speed
40 ft.
Challenge
4 (1,100 XP), proficiency +2
Senses
passive perception 10
Languages
None
STRDEXCONINTWISCHA
22
9
17
3
11
6

Elephant odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Gore (+8)85%
13.2 dmg
75%
11.7 dmg
70%
11 dmg
65%
10.2 dmg
55%
8.7 dmg
45%
7.2 dmg
Full turn (2 attacks)26.4 dmg23.4 dmg21.9 dmg20.4 dmg17.4 dmg14.4 dmg

Elephant hit points

The stat block uses the average, 76. Rolled, 8d12 + 24 lands anywhere from 32 to 120.

32: 0.00%33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.01%44: 0.01%45: 0.02%46: 0.03%47: 0.04%48: 0.06%49: 0.08%50: 0.11%51: 0.15%52: 0.19%53: 0.25%54: 0.33%55: 0.41%56: 0.52%57: 0.64%58: 0.78%59: 0.93%60: 1.11%61: 1.30%62: 1.51%63: 1.73%64: 1.97%65: 2.21%66: 2.45%67: 2.69%68: 2.93%69: 3.15%70: 3.36%71: 3.55%72: 3.71%73: 3.84%74: 3.93%75: 3.99%76: 4.01%77: 3.99%78: 3.93%79: 3.84%80: 3.71%81: 3.55%82: 3.36%83: 3.15%84: 2.93%85: 2.69%86: 2.45%87: 2.21%88: 1.97%89: 1.73%90: 1.51%91: 1.30%92: 1.11%93: 0.93%94: 0.78%95: 0.64%96: 0.52%97: 0.41%98: 0.33%99: 0.25%100: 0.19%101: 0.15%102: 0.11%103: 0.08%104: 0.06%105: 0.04%106: 0.03%107: 0.02%108: 0.01%109: 0.01%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%
32chance of each total for 8d12 + 24120
Hit pointsChance
54 or more99%
76 or more52%
98 or more1%
111 or more<1%

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 () Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 () Bludgeoning damage. Success: Half damage.

Other CR 4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.