
Succubus
Medium fiend · CR 4 · 1,100 XP
15 AC · 71 HP
Roll the Succubus
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Stat block
- Type
- Medium fiend, neutral evil
- Armor Class
- 15
- Hit Points
- 71 (13d8 + 13)
- Speed
- 30 ft., fly 60 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Resistances
- cold, fire, poison, psychic
- Senses
- darkvision 60 ft., passive perception 15
- Languages
- Abyssal, Common, Infernal; telepathy 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 17 | 13 | 15 | 12 | 20 |
Succubus odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Fiendish Touch (+7) | 80% 13.4 dmg | 70% 11.7 dmg | 65% 11 dmg | 60% 10.1 dmg | 50% 8.6 dmg | 40% 7 dmg |
| Full turn (1 attacks) | 13.4 dmg | 11.7 dmg | 11 dmg | 10.1 dmg | 8.6 dmg | 7 dmg |
Succubus hit points
The stat block uses the average, 71. Rolled, 13d8 + 13 lands anywhere from 26 to 117.
| Hit points | Chance |
|---|---|
| 49 or more | >99% |
| 72 or more | 50% |
| 94 or more | <1% |
| 108 or more | <1% |
Traits
Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 () Psychic damage.
Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 () Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.
Bonus actions
Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Guard Captain
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.