Chuul

Chuul

Large aberration · CR 4 · 1,100 XP

16 AC · 76 HP

Roll the Chuul

Pincer DC 14 STR

Press a roll button. The dice land here.

Stat block

Type
Large aberration, chaotic evil
Armor Class
16
Hit Points
76 (9d10 + 27)
Speed
30 ft., swim 30 ft.
Challenge
4 (1,100 XP), proficiency +2
Immunities
poison
Condition immunities
Poisoned
Senses
darkvision 60 ft., passive perception 14
Languages
Understands Deep Speech but can’t speak
STRDEXCONINTWISCHA
19
10
16
5
11
5

Chuul odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Pincer (+6)75%
7.4 dmg
65%
6.5 dmg
60%
6 dmg
55%
5.5 dmg
45%
4.6 dmg
35%
3.6 dmg

Chuul hit points

The stat block uses the average, 76. Rolled, 9d10 + 27 lands anywhere from 36 to 117.

36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.00%44: 0.00%45: 0.00%46: 0.00%47: 0.01%48: 0.01%49: 0.02%50: 0.03%51: 0.05%52: 0.07%53: 0.10%54: 0.14%55: 0.20%56: 0.27%57: 0.36%58: 0.47%59: 0.61%60: 0.77%61: 0.95%62: 1.16%63: 1.40%64: 1.67%65: 1.95%66: 2.25%67: 2.56%68: 2.88%69: 3.19%70: 3.48%71: 3.76%72: 4.01%73: 4.21%74: 4.38%75: 4.49%76: 4.54%77: 4.54%78: 4.49%79: 4.38%80: 4.21%81: 4.01%82: 3.76%83: 3.48%84: 3.19%85: 2.88%86: 2.56%87: 2.25%88: 1.95%89: 1.67%90: 1.40%91: 1.16%92: 0.95%93: 0.77%94: 0.61%95: 0.47%96: 0.36%97: 0.27%98: 0.20%99: 0.14%100: 0.10%101: 0.07%102: 0.05%103: 0.03%104: 0.02%105: 0.01%106: 0.01%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%
36chance of each total for 9d10 + 27117
Hit pointsChance
56 or more99%
77 or more50%
97 or more1%
109 or more<1%

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Other CR 4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.