
Incubus
Medium fiend · CR 4 · 1,100 XP
15 AC · 66 HP
Roll the Incubus
Press a roll button. The dice land here.
Stat block
- Type
- Medium fiend, neutral evil
- Armor Class
- 15
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft., fly 60 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Resistances
- cold, fire, poison, psychic
- Senses
- darkvision 60 ft., passive perception 15
- Languages
- Abyssal, Common, Infernal; telepathy 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 17 | 13 | 15 | 12 | 20 |
Incubus odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Restless Touch (+7) | 80% 12.9 dmg | 70% 11.4 dmg | 65% 10.6 dmg | 60% 9.8 dmg | 50% 8.3 dmg | 40% 6.7 dmg |
| Full turn (2 attacks) | 25.9 dmg | 22.8 dmg | 21.2 dmg | 19.7 dmg | 16.6 dmg | 13.5 dmg |
Incubus hit points
The stat block uses the average, 66. Rolled, 12d8 + 12 lands anywhere from 24 to 108.
| Hit points | Chance |
|---|---|
| 45 or more | >99% |
| 66 or more | 52% |
| 87 or more | <1% |
| 100 or more | <1% |
Traits
Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.
Actions
Multiattack. The incubus makes two Restless Touch attacks.
Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 () Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
Bonus actions
Nightmare. Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 () Psychic damage.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Guard Captain
Hippopotamus
Lamia
Red Dragon Wyrmling
Succubus
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.