
Guard Captain
Medium or small humanoid · CR 4 · 1,100 XP
18 AC · 75 HP
Roll the Guard Captain
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 18
- Hit Points
- 75 (10d8 + 30)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Senses
- passive perception 14
- Languages
- Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 16 | 12 | 14 | 13 |
Guard Captain odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Javelin (+6) | 75% 11.4 dmg | 65% 10 dmg | 60% 9.2 dmg | 55% 8.5 dmg | 45% 7.1 dmg | 35% 5.6 dmg |
| Longsword (+6) | 75% 11.8 dmg | 65% 10.3 dmg | 60% 9.5 dmg | 55% 8.8 dmg | 45% 7.3 dmg | 35% 5.8 dmg |
Guard Captain hit points
The stat block uses the average, 75. Rolled, 10d8 + 30 lands anywhere from 40 to 110.
| Hit points | Chance |
|---|---|
| 58 or more | 99% |
| 75 or more | 53% |
| 93 or more | 1% |
| 103 or more | <1% |
Actions
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 () Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 () Slashing damage.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
Succubus
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.