Ghost

Ghost

Medium undead · CR 4 · 1,100 XP

11 AC · 45 HP

Roll the Ghost

Withering Touch
Horrific Visage DC 13 WIS

Press a roll button. The dice land here.

Stat block

Type
Medium undead, neutral
Armor Class
11
Hit Points
45 (10d8)
Speed
5 ft., fly 40 ft., hover true
Challenge
4 (1,100 XP), proficiency +2
Resistances
acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
darkvision 60 ft., passive perception 11
Languages
Common plus one other language
STRDEXCONINTWISCHA
7
13
10
10
12
17

Ghost odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Withering Touch (+5)70%
14.5 dmg
60%
12.5 dmg
55%
11.6 dmg
50%
10.6 dmg
40%
8.6 dmg
30%
6.7 dmg
Full turn (2 attacks)29 dmg25 dmg23.1 dmg21.2 dmg17.3 dmg13.4 dmg

Ghost hit points

The stat block uses the average, 45. Rolled, 10d8 lands anywhere from 10 to 80.

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.01%21: 0.02%22: 0.03%23: 0.04%24: 0.07%25: 0.11%26: 0.17%27: 0.25%28: 0.35%29: 0.49%30: 0.66%31: 0.88%32: 1.14%33: 1.44%34: 1.79%35: 2.18%36: 2.60%37: 3.04%38: 3.48%39: 3.92%40: 4.33%41: 4.70%42: 5.00%43: 5.23%44: 5.37%45: 5.42%46: 5.37%47: 5.23%48: 5.00%49: 4.70%50: 4.33%51: 3.92%52: 3.48%53: 3.04%54: 2.60%55: 2.18%56: 1.79%57: 1.44%58: 1.14%59: 0.88%60: 0.66%61: 0.49%62: 0.35%63: 0.25%64: 0.17%65: 0.11%66: 0.07%67: 0.04%68: 0.03%69: 0.02%70: 0.01%71: 0.00%72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%
10chance of each total for 10d880
Hit pointsChance
28 or more99%
45 or more53%
63 or more1%
73 or more<1%

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 () Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 () Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession. Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

Other CR 4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.