Mule

Mule

Medium beast · CR 1/8 · 25 XP

10 AC · 11 HP

Roll the Mule

Press a roll button. The dice land here.

Stat block

Type
Medium beast, unaligned
Armor Class
10
Hit Points
11 (2d8 + 2)
Speed
40 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 10
Languages
None
STRDEXCONINTWISCHA
14
10
13
2
10
5

Mule hit points

The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.

4: 1.56%5: 3.13%6: 4.69%7: 6.25%8: 7.81%9: 9.38%10: 10.94%11: 12.50%12: 10.94%13: 9.38%14: 7.81%15: 6.25%16: 4.69%17: 3.13%18: 1.56%
4chance of each total for 2d8 + 218
Hit pointsChance
8 or more84%
11 or more56%
15 or more16%
17 or more5%

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud. Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.