Noble

Noble

Medium or small humanoid · CR 1/8 · 25 XP

15 AC · 9 HP

Roll the Noble

Rapier

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
15
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 12
Languages
Common plus two other languages
STRDEXCONINTWISCHA
11
12
11
12
14
16

Noble odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rapier (+3)60%
3.5 dmg
50%
3 dmg
45%
2.7 dmg
40%
2.4 dmg
30%
1.9 dmg
20%
1.3 dmg

Noble hit points

The stat block uses the average, 9. Rolled, 2d8 lands anywhere from 2 to 16.

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
Hit pointsChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 () Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.