
Noble
Medium or small humanoid · CR 1/8 · 25 XP
15 AC · 9 HP
Roll the Noble
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 15
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- Common plus two other languages
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 12 | 11 | 12 | 14 | 16 |
Noble odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rapier (+3) | 60% 3.5 dmg | 50% 3 dmg | 45% 2.7 dmg | 40% 2.4 dmg | 30% 1.9 dmg | 20% 1.3 dmg |
Noble hit points
The stat block uses the average, 9. Rolled, 2d8 lands anywhere from 2 to 16.
| Hit points | Chance |
|---|---|
| 6 or more | 84% |
| 9 or more | 56% |
| 13 or more | 16% |
| 15 or more | 5% |
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 () Piercing damage.
Reactions
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
Other CR 1/8 monsters
Bandit
Blood Hawk
Camel
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Mastiff
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.