
Reef Shark
Medium beast · CR 1/2 · 100 XP
12 AC · 22 HP
Roll the Reef Shark
Press a roll button. The dice land here.
Stat block
- Type
- Medium beast, unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d8 + 4)
- Speed
- 5 ft., swim 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- blindsight 30 ft., passive perception 12
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 15 | 13 | 1 | 10 | 4 |
Reef Shark odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+4) | 65% 4.8 dmg | 55% 4.1 dmg | 50% 3.8 dmg | 45% 3.4 dmg | 35% 2.7 dmg | 25% 2 dmg |
Reef Shark hit points
The stat block uses the average, 22. Rolled, 4d8 + 4 lands anywhere from 8 to 36.
| Hit points | Chance |
|---|---|
| 15 or more | 95% |
| 22 or more | 54% |
| 29 or more | 8% |
| 33 or more | 1% |
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 () Piercing damage.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.