
Satyr
Medium fey · CR 1/2 · 100 XP
13 AC · 31 HP
Roll the Satyr
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Stat block
- Type
- Medium fey, chaotic neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- Common, Elvish, Sylvan
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 16 | 11 | 12 | 10 | 14 |
Satyr odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Hooves (+5) | 70% 4 dmg | 60% 3.4 dmg | 55% 3.2 dmg | 50% 2.9 dmg | 40% 2.3 dmg | 30% 1.8 dmg |
Satyr hit points
The stat block uses the average, 31. Rolled, 7d8 lands anywhere from 7 to 56.
| Hit points | Chance |
|---|---|
| 19 or more | 99% |
| 32 or more | 50% |
| 44 or more | 2% |
| 51 or more | <1% |
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 () Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 () Psychic damage.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.