Satyr

Satyr

Medium fey · CR 1/2 · 100 XP

13 AC · 31 HP

Roll the Satyr

Hooves
Mockery DC 12 WIS

Press a roll button. The dice land here.

Stat block

Type
Medium fey, chaotic neutral
Armor Class
13
Hit Points
31 (7d8)
Speed
40 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
passive perception 12
Languages
Common, Elvish, Sylvan
STRDEXCONINTWISCHA
12
16
11
12
10
14

Satyr odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Hooves (+5)70%
4 dmg
60%
3.4 dmg
55%
3.2 dmg
50%
2.9 dmg
40%
2.3 dmg
30%
1.8 dmg

Satyr hit points

The stat block uses the average, 31. Rolled, 7d8 lands anywhere from 7 to 56.

7: 0.00%8: 0.00%9: 0.00%10: 0.00%11: 0.01%12: 0.02%13: 0.04%14: 0.08%15: 0.14%16: 0.24%17: 0.37%18: 0.56%19: 0.82%20: 1.14%21: 1.54%22: 2.01%23: 2.56%24: 3.15%25: 3.77%26: 4.40%27: 4.99%28: 5.52%29: 5.95%30: 6.26%31: 6.41%32: 6.41%33: 6.26%34: 5.95%35: 5.52%36: 4.99%37: 4.40%38: 3.77%39: 3.15%40: 2.56%41: 2.01%42: 1.54%43: 1.14%44: 0.82%45: 0.56%46: 0.37%47: 0.24%48: 0.14%49: 0.08%50: 0.04%51: 0.02%52: 0.01%53: 0.00%54: 0.00%55: 0.00%56: 0.00%
7chance of each total for 7d856
Hit pointsChance
19 or more99%
32 or more50%
44 or more2%
51 or more<1%

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 () Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 () Psychic damage.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.