
Stirge
Tiny monstrosity · CR 1/8 · 25 XP
13 AC · 5 HP
Roll the Stirge
Press a roll button. The dice land here.
Stat block
- Type
- Tiny monstrosity, unaligned
- Armor Class
- 13
- Hit Points
- 5 (2d4)
- Speed
- 10 ft., fly 40 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 16 | 11 | 2 | 8 | 6 |
Stirge odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Proboscis (+5) | 70% 8.5 dmg | 60% 7.3 dmg | 55% 6.8 dmg | 50% 6.2 dmg | 40% 5 dmg | 30% 3.9 dmg |
Stirge hit points
The stat block uses the average, 5. Rolled, 2d4 lands anywhere from 2 to 8.
| Hit points | Chance |
|---|---|
| 4 or more | 81% |
| 5 or more | 63% |
| 7 or more | 19% |
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 () Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 () Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Other CR 1/8 monsters
Bandit
Blood Hawk
Camel
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Mastiff
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.