
Tough
Medium or small humanoid · CR 1/2 · 100 XP
12 AC · 32 HP
Roll the Tough
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 12 | 14 | 10 | 10 | 11 |
Tough odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Mace (+4) | 65% 3.8 dmg | 55% 3.2 dmg | 50% 2.9 dmg | 45% 2.7 dmg | 35% 2.1 dmg | 25% 1.6 dmg |
| Heavy Crossbow (+3) | 60% 4.2 dmg | 50% 3.5 dmg | 45% 3.2 dmg | 40% 2.9 dmg | 30% 2.2 dmg | 20% 1.6 dmg |
Tough hit points
The stat block uses the average, 32. Rolled, 5d8 + 10 lands anywhere from 15 to 50.
| Hit points | Chance |
|---|---|
| 24 or more | 96% |
| 33 or more | 50% |
| 41 or more | 6% |
| 47 or more | <1% |
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 () Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 () Piercing damage.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.