Tough

Tough

Medium or small humanoid · CR 1/2 · 100 XP

12 AC · 32 HP

Roll the Tough

Mace
Heavy Crossbow

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
12
Hit Points
32 (5d8 + 10)
Speed
30 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
passive perception 10
Languages
Common
STRDEXCONINTWISCHA
15
12
14
10
10
11

Tough odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Mace (+4)65%
3.8 dmg
55%
3.2 dmg
50%
2.9 dmg
45%
2.7 dmg
35%
2.1 dmg
25%
1.6 dmg
Heavy Crossbow (+3)60%
4.2 dmg
50%
3.5 dmg
45%
3.2 dmg
40%
2.9 dmg
30%
2.2 dmg
20%
1.6 dmg

Tough hit points

The stat block uses the average, 32. Rolled, 5d8 + 10 lands anywhere from 15 to 50.

15: 0.00%16: 0.02%17: 0.05%18: 0.11%19: 0.21%20: 0.38%21: 0.64%22: 1.01%23: 1.50%24: 2.11%25: 2.83%26: 3.63%27: 4.49%28: 5.34%29: 6.13%30: 6.79%31: 7.26%32: 7.51%33: 7.51%34: 7.26%35: 6.79%36: 6.13%37: 5.34%38: 4.49%39: 3.63%40: 2.83%41: 2.11%42: 1.50%43: 1.01%44: 0.64%45: 0.38%46: 0.21%47: 0.11%48: 0.05%49: 0.02%50: 0.00%
15chance of each total for 5d8 + 1050
Hit pointsChance
24 or more96%
33 or more50%
41 or more6%
47 or more<1%

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 () Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 () Piercing damage.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.