Wereboar, Boar Form

Wereboar, Boar Form

Small monstrosity · CR 4 · 1,100 XP

15 AC · 97 HP

Roll the Wereboar, Boar Form

Gore DC 12 CON
Tusk

Press a roll button. The dice land here.

Stat block

Type
Small monstrosity, neutral evil
Armor Class
15
Hit Points
97 (15d8 + 30)
Speed
40 ft.
Challenge
4 (1,100 XP), proficiency +2
Senses
passive perception 12
Languages
Common (can’t speak in boar form)
STRDEXCONINTWISCHA
17
10
15
10
11
8

Wereboar, Boar Form odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Gore (+5)70%
8.9 dmg
60%
7.7 dmg
55%
7.1 dmg
50%
6.5 dmg
40%
5.3 dmg
30%
4.1 dmg
Tusk (+5)70%
12.6 dmg
60%
10.9 dmg
55%
10.1 dmg
50%
9.2 dmg
40%
7.5 dmg
30%
5.8 dmg

Wereboar, Boar Form hit points

The stat block uses the average, 97. Rolled, 15d8 + 30 lands anywhere from 45 to 150.

45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.00%61: 0.00%62: 0.00%63: 0.00%64: 0.00%65: 0.00%66: 0.01%67: 0.01%68: 0.01%69: 0.02%70: 0.03%71: 0.05%72: 0.07%73: 0.09%74: 0.13%75: 0.18%76: 0.24%77: 0.31%78: 0.41%79: 0.52%80: 0.66%81: 0.81%82: 1.00%83: 1.21%84: 1.44%85: 1.70%86: 1.97%87: 2.26%88: 2.56%89: 2.86%90: 3.15%91: 3.44%92: 3.70%93: 3.93%94: 4.13%95: 4.28%96: 4.39%97: 4.44%98: 4.44%99: 4.39%100: 4.28%101: 4.13%102: 3.93%103: 3.70%104: 3.44%105: 3.15%106: 2.86%107: 2.56%108: 2.26%109: 1.97%110: 1.70%111: 1.44%112: 1.21%113: 1.00%114: 0.81%115: 0.66%116: 0.52%117: 0.41%118: 0.31%119: 0.24%120: 0.18%121: 0.13%122: 0.09%123: 0.07%124: 0.05%125: 0.03%126: 0.02%127: 0.01%128: 0.01%129: 0.01%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%
45chance of each total for 15d8 + 30150
Hit pointsChance
71 or more>99%
98 or more50%
124 or more<1%
140 or more<1%

Actions

Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.

Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the GM’s control and has 10 Hit Points. Success: The target is immune to this wereboar’s curse for 24 hours.

Tusk. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 () Piercing damage and has the Prone condition.

Bonus actions

Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Other CR 4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.