
Wereboar, Boar Form
Small monstrosity · CR 4 · 1,100 XP
15 AC · 97 HP
Roll the Wereboar, Boar Form
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Stat block
- Type
- Small monstrosity, neutral evil
- Armor Class
- 15
- Hit Points
- 97 (15d8 + 30)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- Common (can’t speak in boar form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 10 | 15 | 10 | 11 | 8 |
Wereboar, Boar Form odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Gore (+5) | 70% 8.9 dmg | 60% 7.7 dmg | 55% 7.1 dmg | 50% 6.5 dmg | 40% 5.3 dmg | 30% 4.1 dmg |
| Tusk (+5) | 70% 12.6 dmg | 60% 10.9 dmg | 55% 10.1 dmg | 50% 9.2 dmg | 40% 7.5 dmg | 30% 5.8 dmg |
Wereboar, Boar Form hit points
The stat block uses the average, 97. Rolled, 15d8 + 30 lands anywhere from 45 to 150.
| Hit points | Chance |
|---|---|
| 71 or more | >99% |
| 98 or more | 50% |
| 124 or more | <1% |
| 140 or more | <1% |
Actions
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the GM’s control and has 10 Hit Points. Success: The target is immune to this wereboar’s curse for 24 hours.
Tusk. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 () Piercing damage and has the Prone condition.
Bonus actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Guard Captain
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.