
Wereboar, Human Form
Medium monstrosity · CR 4 · 1,100 XP
15 AC · 97 HP
Roll the Wereboar, Human Form
Press a roll button. The dice land here.
Stat block
- Type
- Medium monstrosity, neutral evil
- Armor Class
- 15
- Hit Points
- 97 (15d8 + 30)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- Common (can’t speak in boar form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 10 | 15 | 10 | 11 | 8 |
Wereboar, Human Form odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Javelin (+5) | 70% 10 dmg | 60% 8.6 dmg | 55% 8 dmg | 50% 7.3 dmg | 40% 5.9 dmg | 30% 4.6 dmg |
Wereboar, Human Form hit points
The stat block uses the average, 97. Rolled, 15d8 + 30 lands anywhere from 45 to 150.
| Hit points | Chance |
|---|---|
| 71 or more | >99% |
| 98 or more | 50% |
| 124 or more | <1% |
| 140 or more | <1% |
Actions
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 () Piercing damage.
Bonus actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Guard Captain
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.