
Weretiger, Tiger Form
Large monstrosity · CR 4 · 1,100 XP
12 AC · 120 HP
Roll the Weretiger, Tiger Form
Press a roll button. The dice land here.
Stat block
- Type
- Large monstrosity, neutral
- Armor Class
- 12
- Hit Points
- 120 (16d8 + 48)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 15
- Languages
- Common (can’t speak in tiger form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 15 | 16 | 10 | 13 | 11 |
Weretiger, Tiger Form odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+5) | 70% 8.9 dmg | 60% 7.7 dmg | 55% 7.1 dmg | 50% 6.5 dmg | 40% 5.3 dmg | 30% 4.1 dmg |
| Scratch (+5) | 70% 7.4 dmg | 60% 6.4 dmg | 55% 5.9 dmg | 50% 5.4 dmg | 40% 4.4 dmg | 30% 3.4 dmg |
Weretiger, Tiger Form hit points
The stat block uses the average, 120. Rolled, 16d8 + 48 lands anywhere from 64 to 176.
| Hit points | Chance |
|---|---|
| 92 or more | >99% |
| 120 or more | 52% |
| 148 or more | <1% |
| 165 or more | <1% |
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 () Slashing damage.
Bonus actions
Prowl. The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 4 monsters
Archelon
Black Pudding
Chuul
Couatl
Elephant
Ettin
Ghost
Guard Captain
Hippopotamus
Incubus
Lamia
Red Dragon Wyrmling
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.