Conjure Woodland Beings
4th-level conjuration · 5d8 Force damage, average 22.5
22.5 average Force damage · 5–40
Roll Conjure Woodland Beings
Press a roll button. The dice land here.
Spell details
- Level
- 4th-level
- School
- Conjuration
- Casting time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Druid, Ranger
- Save
- Wisdom (half on success)
Conjure Woodland Beings damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 4th slot | 22.5 | 5–40 | 11 | |
| 5th slot | 27 | 6–48 | 13.3 | |
| 6th slot | 31.5 | 7–56 | 15.5 | |
| 7th slot | 36 | 8–64 | 17.8 | |
| 8th slot | 40.5 | 9–72 | 20 | |
| 9th slot | 45 | 10–80 | 22.3 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 5d8
| Total | Chance |
|---|---|
| 14 or more | 96% |
| 23 or more | 50% |
| 31 or more | 6% |
| 37 or more | <1% |
Conjure Woodland Beings against other 4th-level damage spells
By average damage on one target, Conjure Woodland Beings ranks 3rd of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Blight | 8d8 | 36 |
| Vitriolic Sphere | 10d4 | 25 |
| Conjure Woodland Beings | 5d8 | 22.5 |
| Wall of Fire | 5d8 | 22.5 |
| Phantasmal Killer | 4d10 | 22 |
| Faithful Hound | 4d8 | 18 |
| Dimension Door | 4d6 | 14 |
| Ice Storm | 2d10 | 11 |
| Black Tentacles | 3d6 | 10.5 |
| Control Water | 2d8 | 9 |
| Fire Shield | 2d8 | 9 |
Rules text
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
At higher levels. The damage increases by for each spell slot level above 4.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.