Wall of Fire
4th-level evocation · 5d8 Fire damage, average 22.5
22.5 average Fire damage · 5–40
Roll Wall of Fire
Press a roll button. The dice land here.
Spell details
- Level
- 4th-level
- School
- Evocation
- Casting time
- Action
- Range
- 120 feet
- Components
- V, S, M (a piece of charcoal)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Save
- Dexterity (half on success)
Wall of Fire damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 4th slot | 22.5 | 5–40 | 11 | |
| 5th slot | 27 | 6–48 | 13.3 | |
| 6th slot | 31.5 | 7–56 | 15.5 | |
| 7th slot | 36 | 8–64 | 17.8 | |
| 8th slot | 40.5 | 9–72 | 20 | |
| 9th slot | 45 | 10–80 | 22.3 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 5d8
| Total | Chance |
|---|---|
| 14 or more | 96% |
| 23 or more | 50% |
| 31 or more | 6% |
| 37 or more | <1% |
Wall of Fire against other 4th-level damage spells
By average damage on one target, Wall of Fire ranks 4th of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Blight | 8d8 | 36 |
| Vitriolic Sphere | 10d4 | 25 |
| Conjure Woodland Beings | 5d8 | 22.5 |
| Wall of Fire | 5d8 | 22.5 |
| Phantasmal Killer | 4d10 | 22 |
| Faithful Hound | 4d8 | 18 |
| Dimension Door | 4d6 | 14 |
| Ice Storm | 2d10 | 11 |
| Black Tentacles | 3d6 | 10.5 |
| Control Water | 2d8 | 9 |
| Fire Shield | 2d8 | 9 |
Rules text
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking Fire damage on a failed save or half as much damage on a successful one.
One side of the wall, selected by you when you cast this spell, deals Fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
At higher levels. The damage increases by for each spell slot level above 4.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.