Black Tentacles

4th-level conjuration · 3d6 Bludgeoning damage, average 10.5

10.5 average Bludgeoning damage · 3–18

Roll Black Tentacles

Press a roll button. The dice land here.

Spell details

Level
4th-level
School
Conjuration
Casting time
Action
Range
90 feet
Components
V, S, M (a tentacle)
Duration
Concentration, up to 1 minute
Classes
Wizard
Save
Strength

Black Tentacles damage by level

Cast atDiceAverageRange
4th slot10.53–18

The odds of 3d6

3: 0.46%4: 1.39%5: 2.78%6: 4.63%7: 6.94%8: 9.72%9: 11.57%10: 12.50%11: 12.50%12: 11.57%13: 9.72%14: 6.94%15: 4.63%16: 2.78%17: 1.39%18: 0.46%
3chance of each total for 3d618
TotalChance
7 or more91%
11 or more50%
14 or more16%
17 or more2%

Black Tentacles against other 4th-level damage spells

By average damage on one target, Black Tentacles ranks 9th of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain.

Each creature in that area makes a Strength saving throw. On a failed save, it takes Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.