Faithful Hound

4th-level conjuration · 4d8 Force damage, average 18

18 average Force damage · 4–32

Roll Faithful Hound

Press a roll button. The dice land here.

Spell details

Level
4th-level
School
Conjuration
Casting time
Action
Range
30 feet
Components
V, S, M (a silver whistle)
Duration
8 hours
Classes
Wizard
Save
Dexterity

Faithful Hound damage by level

Cast atDiceAverageRange
4th slot184–32

The odds of 4d8

4: 0.02%5: 0.10%6: 0.24%7: 0.49%8: 0.85%9: 1.37%10: 2.05%11: 2.93%12: 3.93%13: 4.98%14: 6.01%15: 6.93%16: 7.69%17: 8.20%18: 8.40%19: 8.20%20: 7.69%21: 6.93%22: 6.01%23: 4.98%24: 3.93%25: 2.93%26: 2.05%27: 1.37%28: 0.85%29: 0.49%30: 0.24%31: 0.10%32: 0.02%
4chance of each total for 4d832
TotalChance
11 or more95%
18 or more54%
25 or more8%
29 or more1%

Faithful Hound against other 4th-level damage spells

By average damage on one target, Faithful Hound ranks 6th of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You conjure a phantom watchdog in an unoccupied space that you can see within range. The hound remains for the duration or until the two of you are more than 300 feet apart from each other.

No one but you can see the hound, and it is intangible and invulnerable. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound has Truesight with a range of 30 feet.

At the start of each of your turns, the hound attempts to bite one enemy within 5 feet of it. That enemy must succeed on a Dexterity saving throw or take Force damage.

On your later turns, you can take a Magic action to move the hound up to 30 feet.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.