Phantasmal Killer
4th-level illusion · 4d10 Psychic damage, average 22
22 average Psychic damage · 4–40
Roll Phantasmal Killer
Press a roll button. The dice land here.
Spell details
- Level
- 4th-level
- School
- Illusion
- Casting time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Wizard
- Save
- Wisdom (half on success)
Phantasmal Killer damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 4th slot | 22 | 4–40 | 10.8 | |
| 5th slot | 27.5 | 5–50 | 13.5 | |
| 6th slot | 33 | 6–60 | 16.3 | |
| 7th slot | 38.5 | 7–70 | 19 | |
| 8th slot | 44 | 8–80 | 21.8 | |
| 9th slot | 49.5 | 9–90 | 24.5 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 4d10
| Total | Chance |
|---|---|
| 13 or more | 95% |
| 22 or more | 53% |
| 31 or more | 7% |
| 36 or more | 1% |
Phantasmal Killer against other 4th-level damage spells
By average damage on one target, Phantasmal Killer ranks 5th of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Blight | 8d8 | 36 |
| Vitriolic Sphere | 10d4 | 25 |
| Conjure Woodland Beings | 5d8 | 22.5 |
| Wall of Fire | 5d8 | 22.5 |
| Phantasmal Killer | 4d10 | 22 |
| Faithful Hound | 4d8 | 18 |
| Dimension Door | 4d6 | 14 |
| Ice Storm | 2d10 | 11 |
| Black Tentacles | 3d6 | 10.5 |
| Control Water | 2d8 | 9 |
| Fire Shield | 2d8 | 9 |
Rules text
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.
For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
At higher levels. The damage increases by for each spell slot level above 4.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.