Dimension Door

4th-level conjuration · 4d6 Force damage, average 14

14 average Force damage · 4–24

Roll Dimension Door

Press a roll button. The dice land here.

Spell details

Level
4th-level
School
Conjuration
Casting time
Action
Range
500 feet
Components
V
Duration
Instantaneous
Classes
Bard, Sorcerer, Warlock, Wizard

Dimension Door damage by level

Cast atDiceAverageRange
4th slot144–24

The odds of 4d6

4: 0.08%5: 0.31%6: 0.77%7: 1.54%8: 2.70%9: 4.32%10: 6.17%11: 8.02%12: 9.65%13: 10.80%14: 11.27%15: 10.80%16: 9.65%17: 8.02%18: 6.17%19: 4.32%20: 2.70%21: 1.54%22: 0.77%23: 0.31%24: 0.08%
4chance of each total for 4d624
TotalChance
9 or more95%
14 or more56%
19 or more10%
22 or more1%

Dimension Door against other 4th-level damage spells

By average damage on one target, Dimension Door ranks 7th of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "300 feet upward to the northwest at a 45-degree angle."

You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your destination space.

If you, the other creature, or both would arrive in a space occupied by a creature or completely filled by one or more objects, you and any creature traveling with you each take Force damage, and the teleportation fails.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.