Vitriolic Sphere

4th-level evocation · 10d4 Acid damage, average 25

25 average Acid damage · 10–40

Roll Vitriolic Sphere

Press a roll button. The dice land here.

Spell details

Level
4th-level
School
Evocation
Casting time
Action
Range
150 feet
Components
V, S, M (a drop of bile)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity

Vitriolic Sphere damage by level

Cast atDiceAverageRange
4th slot2510–40
5th slot3012–48
6th slot3514–56
7th slot4016–64
8th slot4518–72
9th slot5020–80

The odds of 10d4

10: 0.00%11: 0.00%12: 0.01%13: 0.02%14: 0.07%15: 0.18%16: 0.42%17: 0.88%18: 1.64%19: 2.77%20: 4.27%21: 6.05%22: 7.90%23: 9.55%24: 10.68%25: 11.09%26: 10.68%27: 9.55%28: 7.90%29: 6.05%30: 4.27%31: 2.77%32: 1.64%33: 0.88%34: 0.42%35: 0.18%36: 0.07%37: 0.02%38: 0.01%39: 0.00%40: 0.00%
10chance of each total for 10d440
TotalChance
18 or more98%
25 or more56%
33 or more2%
37 or more<1%

Vitriolic Sphere against other 4th-level damage spells

By average damage on one target, Vitriolic Sphere ranks 2nd of 11 4th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes Acid damage and another Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only.

At higher levels. The initial damage increases by for each spell slot level above 4.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.