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DnD Dice Roller › Dice

Roll 6 Dice

Six six-sided dice: a round of Farkle, or an 11th-level rogue finding a gap in the armor.

Farkle

Farkle (also called Ten Thousand, Zilch or Greed) starts every turn with six dice. Ones and fives score, three of a kind scores, and you set scoring dice aside and keep rolling the rest until you stop or roll nothing that scores. That is a Farkle, and the turn's points are gone.

How likely a Farkle is depends on how many dice you are still rolling:

Dice left Chance of a Farkle
6 2.3%
5 7.7%
4 15.7%
3 27.8%
2 44.4%
1 66.7%

The six-dice figure counts three pairs as a score, as most house rules do. Without that rule it is 3.1%.

Six d6 in D&D

6d6 is an 11th-level rogue's Sneak Attack. The full table, level by level, is on the Sneak Attack page.

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