
Magma Mephit
Small elemental · CR 1/2 · 100 XP
11 AC · 18 HP
Roll the Magma Mephit
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Stat block
- Type
- Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 18 (4d6 + 4)
- Speed
- 30 ft., fly 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Immunities
- fire, poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Primordial (Ignan, Terran)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 12 | 12 | 7 | 10 | 10 |
Magma Mephit odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Claw (+3) | 60% 4.5 dmg | 50% 3.8 dmg | 45% 3.5 dmg | 40% 3.1 dmg | 30% 2.4 dmg | 20% 1.7 dmg |
Magma Mephit hit points
The stat block uses the average, 18. Rolled, 4d6 + 4 lands anywhere from 8 to 28.
| Hit points | Chance |
|---|---|
| 13 or more | 95% |
| 18 or more | 56% |
| 23 or more | 10% |
| 26 or more | 1% |
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 () Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 () Slashing damage plus 3 () Fire damage.
Fire Breath. Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 () Fire damage. Success: Half damage.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.