Magmin

Magmin

Small elemental · CR 1/2 · 100 XP

14 AC · 13 HP

Roll the Magmin

Touch

Press a roll button. The dice land here.

Stat block

Type
Small elemental, chaotic neutral
Armor Class
14
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Challenge
1/2 (100 XP), proficiency +2
Immunities
fire
Senses
darkvision 60 ft., passive perception 10
Languages
Primordial (Ignan)
STRDEXCONINTWISCHA
7
15
12
8
11
10

Magmin odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Touch (+4)65%
4.8 dmg
55%
4.1 dmg
50%
3.8 dmg
45%
3.4 dmg
35%
2.7 dmg
25%
2 dmg

Magmin hit points

The stat block uses the average, 13. Rolled, 3d6 + 3 lands anywhere from 6 to 21.

6: 0.46%7: 1.39%8: 2.78%9: 4.63%10: 6.94%11: 9.72%12: 11.57%13: 12.50%14: 12.50%15: 11.57%16: 9.72%17: 6.94%18: 4.63%19: 2.78%20: 1.39%21: 0.46%
6chance of each total for 3d6 + 321
Hit pointsChance
10 or more91%
14 or more50%
17 or more16%
20 or more2%

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 () Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 () Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Bonus actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.