Troll Limb

Troll Limb

Small giant · CR 1/2 · 100 XP

13 AC · 14 HP

Roll the Troll Limb

Rend

Press a roll button. The dice land here.

Stat block

Type
Small giant, chaotic evil
Armor Class
13
Hit Points
14 (4d6)
Speed
20 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 9
Languages
None
STRDEXCONINTWISCHA
18
12
10
1
9
1

Troll Limb odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Rend (+6)75%
7 dmg
65%
6.1 dmg
60%
5.6 dmg
55%
5.2 dmg
45%
4.3 dmg
35%
3.4 dmg

Troll Limb hit points

The stat block uses the average, 14. Rolled, 4d6 lands anywhere from 4 to 24.

4: 0.08%5: 0.31%6: 0.77%7: 1.54%8: 2.70%9: 4.32%10: 6.17%11: 8.02%12: 9.65%13: 10.80%14: 11.27%15: 10.80%16: 9.65%17: 8.02%18: 6.17%19: 4.32%20: 2.70%21: 1.54%22: 0.77%23: 0.31%24: 0.08%
4chance of each total for 4d624
Hit pointsChance
9 or more95%
14 or more56%
19 or more10%
22 or more1%

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll . On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 () Slashing damage.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.