
Worg
Large fey · CR 1/2 · 100 XP
13 AC · 26 HP
Roll the Worg
Press a roll button. The dice land here.
Stat block
- Type
- Large fey, neutral evil
- Armor Class
- 13
- Hit Points
- 26 (4d10 + 4)
- Speed
- 50 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Goblin, Worg
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 13 | 13 | 7 | 11 | 8 |
Worg odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+5) | 70% 5.5 dmg | 60% 4.7 dmg | 55% 4.4 dmg | 50% 4 dmg | 40% 3.2 dmg | 30% 2.5 dmg |
Worg hit points
The stat block uses the average, 26. Rolled, 4d10 + 4 lands anywhere from 8 to 44.
| Hit points | Chance |
|---|---|
| 17 or more | 95% |
| 26 or more | 53% |
| 35 or more | 7% |
| 40 or more | 1% |
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 () Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.