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Roll a d1000

A number from 1 to 1000, read off three d10s for hundreds, tens and units.

How to read a d1000

Roll three d10s and call them hundreds, tens and units before you roll. 4, 0 and 7 is 407. 0, 0 and 0 together is 1000, not zero. It is the same trick as percentile dice, with one more die.

With a d100

If you have a hundred-sided die, roll it with one d10. The d10 gives the hundreds (0 means none) and the d100 gives the rest: a 3 and a 58 is 358, and a 0 and a 100 is 100. On the 3D table, the d100 setting switches between two d10s and one 100-sided die, and a d1000 follows it.

Where the d1000 shows up

  • Huge random tables. Fan-made lists of a thousand trinkets, rumors or wild magic surges.
  • Rare events. "One chance in a thousand" is a d1000 roll of 1.
  • Big numbers in one go. A population, a treasure hoard or a distance, when a d100 is too small.

Every number is equally likely

Each die is fair and each one fills its own place, so every number from 1 to 1000 comes up exactly one time in a thousand.

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