Divine Smite

1st-level evocation · 2d8 Radiant damage, average 9

9 average Radiant damage · 2–16

Roll Divine Smite

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Evocation
Casting time
Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Range
Self Component: V
Components
Duration
Instantaneous
Classes
Paladin

Divine Smite damage by level

Cast atDiceAverageRange
1st slot92–16
2nd slot13.53–24
3rd slot184–32
4th slot22.55–40
5th slot276–48
6th slot31.57–56
7th slot368–64
8th slot40.59–72
9th slot4510–80

The odds of 2d8

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
TotalChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Divine Smite against other 1st-level damage spells

By average damage on one target, Divine Smite ranks 7th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

The target takes an extra Radiant damage from the attack. The damage increases by if the target is a Fiend or an Undead.

At higher levels. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.