Ray of Sickness

1st-level necromancy · 2d8 Poison damage, average 9

9 average Poison damage · 2–16

Roll Ray of Sickness

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Necromancy
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard
Attack
Ranged spell attack

Ray of Sickness damage by level

Cast atDiceAverageRangeCritical
1st slot92–1618
2nd slot13.53–2427
3rd slot184–3236
4th slot22.55–4045
5th slot276–4854
6th slot31.57–5663
7th slot368–6472
8th slot40.59–7281
9th slot4510–8090

The odds of 2d8

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
TotalChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Ray of Sickness against other 1st-level damage spells

By average damage on one target, Ray of Sickness ranks 8th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.