Dissonant Whispers

1st-level enchantment · 3d6 Psychic damage, average 10.5

10.5 average Psychic damage · 3–18

Roll Dissonant Whispers

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Enchantment
Casting time
Action
Range
60 feet
Components
V
Duration
Instantaneous
Classes
Bard
Save
Wisdom (half on success)

Dissonant Whispers damage by level

Cast atDiceAverageRangeOn a save
1st slot10.53–185
2nd slot144–246.8
3rd slot17.55–308.5
4th slot216–3610.3
5th slot24.57–4212
6th slot288–4813.8
7th slot31.59–5415.5
8th slot3510–6017.2
9th slot38.511–6619

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 3d6

3: 0.46%4: 1.39%5: 2.78%6: 4.63%7: 6.94%8: 9.72%9: 11.57%10: 12.50%11: 12.50%12: 11.57%13: 9.72%14: 6.94%15: 4.63%16: 2.78%17: 1.39%18: 0.46%
3chance of each total for 3d618
TotalChance
7 or more91%
11 or more50%
14 or more16%
17 or more2%

Dissonant Whispers against other 1st-level damage spells

By average damage on one target, Dissonant Whispers ranks 5th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.

At higher levels. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.