Hellish Rebuke

1st-level evocation · 2d10 Fire damage, average 11

11 average Fire damage · 2–20

Roll Hellish Rebuke

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Evocation
Casting time
Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Warlock
Save
Dexterity (half on success)

Hellish Rebuke damage by level

Cast atDiceAverageRangeOn a save
1st slot112–205.3
2nd slot16.53–308
3rd slot224–4010.8
4th slot27.55–5013.5
5th slot336–6016.3
6th slot38.57–7019
7th slot448–8021.8
8th slot49.59–9024.5
9th slot5510–10027.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 2d10

2: 1.00%3: 2.00%4: 3.00%5: 4.00%6: 5.00%7: 6.00%8: 7.00%9: 8.00%10: 9.00%11: 10.00%12: 9.00%13: 8.00%14: 7.00%15: 6.00%16: 5.00%17: 4.00%18: 3.00%19: 2.00%20: 1.00%
2chance of each total for 2d1020
TotalChance
7 or more85%
11 or more55%
16 or more15%
18 or more6%

Hellish Rebuke against other 1st-level damage spells

By average damage on one target, Hellish Rebuke ranks 2nd of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking Fire damage on a failed save or half as much damage on a successful one.

At higher levels. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.