Inflict Wounds

1st-level necromancy · 2d10 Necrotic damage, average 11

11 average Necrotic damage · 2–20

Roll Inflict Wounds

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Necromancy
Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Cleric
Save
Constitution (half on success)

Inflict Wounds damage by level

Cast atDiceAverageRangeOn a save
1st slot112–205.3
2nd slot16.53–308
3rd slot224–4010.8
4th slot27.55–5013.5
5th slot336–6016.3
6th slot38.57–7019
7th slot448–8021.8
8th slot49.59–9024.5
9th slot5510–10027.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 2d10

2: 1.00%3: 2.00%4: 3.00%5: 4.00%6: 5.00%7: 6.00%8: 7.00%9: 8.00%10: 9.00%11: 10.00%12: 9.00%13: 8.00%14: 7.00%15: 6.00%16: 5.00%17: 4.00%18: 3.00%19: 2.00%20: 1.00%
2chance of each total for 2d1020
TotalChance
7 or more85%
11 or more55%
16 or more15%
18 or more6%

Inflict Wounds against other 1st-level damage spells

By average damage on one target, Inflict Wounds ranks 3rd of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

A creature you touch makes a Constitution saving throw, taking Necrotic damage on a failed save or half as much damage on a successful one.

At higher levels. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.