Searing Smite

1st-level evocation · 1d6 Fire damage, average 3.5

3.5 average Fire damage · 1–6

Roll Searing Smite

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Evocation
Casting time
Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Range
Self Component: V
Components
Duration
1 minute
Classes
Paladin
Save
Constitution

Searing Smite damage by level

Cast atDiceAverageRange
1st slot3.51–6
2nd slot72–12
3rd slot10.53–18
4th slot144–24
5th slot17.55–30
6th slot216–36
7th slot24.57–42
8th slot288–48
9th slot31.59–54

The odds of 1d6

1: 16.67%2: 16.67%3: 16.67%4: 16.67%5: 16.67%6: 16.67%
1chance of each total for 1d66
TotalChance
2 or more83%
4 or more50%
5 or more33%
6 or more17%

Searing Smite against other 1st-level damage spells

By average damage on one target, Searing Smite ranks 14th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

As you hit the target, it takes an extra Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.

At higher levels. All the damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.