Hex

Hex

1st-level enchantment · 1d6 Necrotic damage, average 3.5

3.5 average Necrotic damage · 1–6

Roll Hex

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Spell details

Level
1st-level
School
Enchantment
Casting time
Bonus Action
Range
90 feet
Components
V, S, M (the petrified eye of a newt)
Duration
Concentration, up to 1 hour
Classes
Warlock

Hex damage by level

Cast atDiceAverageRange
1st slot3.51–6

The odds of 1d6

1: 16.67%2: 16.67%3: 16.67%4: 16.67%5: 16.67%6: 16.67%
1chance of each total for 1d66
TotalChance
2 or more83%
4 or more50%
5 or more33%
6 or more17%

Hex against other 1st-level damage spells

By average damage on one target, Hex ranks 12th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a later turn to curse a new creature.

At higher levels. Your Concentration can last longer with a spell slot of level 2 (up to 4 hours), 3-4 (up to 8 hours), or 5+ (24 hours).

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.