Hunter's Mark

1st-level divination · 1d6 Force damage, average 3.5

3.5 average Force damage · 1–6

Roll Hunter's Mark

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Divination
Casting time
Bonus Action
Range
90 feet
Components
V
Duration
Concentration, up to 1 hour
Classes
Ranger

Hunter's Mark damage by level

Cast atDiceAverageRange
1st slot3.51–6

The odds of 1d6

1: 16.67%2: 16.67%3: 16.67%4: 16.67%5: 16.67%6: 16.67%
1chance of each total for 1d66
TotalChance
2 or more83%
4 or more50%
5 or more33%
6 or more17%

Hunter's Mark against other 1st-level damage spells

By average damage on one target, Hunter's Mark ranks 13th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

At higher levels. Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.