Burning Hands

Burning Hands

1st-level evocation · 3d6 Fire damage, average 10.5

10.5 average Fire damage · 3–18

Roll Burning Hands

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Evocation
Casting time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity (half on success)

Burning Hands damage by level

Cast atDiceAverageRangeOn a save
1st slot10.53–185
2nd slot144–246.8
3rd slot17.55–308.5
4th slot216–3610.3
5th slot24.57–4212
6th slot288–4813.8
7th slot31.59–5415.5
8th slot3510–6017.2
9th slot38.511–6619

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 3d6

3: 0.46%4: 1.39%5: 2.78%6: 4.63%7: 6.94%8: 9.72%9: 11.57%10: 12.50%11: 12.50%12: 11.57%13: 9.72%14: 6.94%15: 4.63%16: 2.78%17: 1.39%18: 0.46%
3chance of each total for 3d618
TotalChance
7 or more91%
11 or more50%
14 or more16%
17 or more2%

Burning Hands against other 1st-level damage spells

By average damage on one target, Burning Hands ranks 4th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.

At higher levels. The damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.