Ice Knife

Ice Knife

1st-level conjuration · 1d10 Piercing damage, average 5.5

5.5 average Piercing damage · 1–10

Roll Ice Knife

Press a roll button. The dice land here.

Spell details

Level
1st-level
School
Conjuration
Casting time
Action
Range
60 feet
Components
S, M (a drop of water or a piece of ice)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Attack
Ranged spell attack
Save
Dexterity

Ice Knife damage by level

Cast atDiceAverageRangeCritical
1st slot5.51–1011

The odds of 1d10

1: 10.00%2: 10.00%3: 10.00%4: 10.00%5: 10.00%6: 10.00%7: 10.00%8: 10.00%9: 10.00%10: 10.00%
1chance of each total for 1d1010
TotalChance
3 or more80%
6 or more50%
8 or more30%
9 or more20%

Ice Knife against other 1st-level damage spells

By average damage on one target, Ice Knife ranks 10th of 15 1st-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take Cold damage.

At higher levels. The Cold damage increases by for each spell slot level above 1.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.